Installation
Settings
Finally, to finish setting up you want to insert the model and change the settings, here is a guide on the settings.
--\ MANUAL FIRES /--
-- COMING SOON --
--\ TEAMS /--
Settings.FireTeams = {"test1", "test2"}
Settings.MinFirefighters = 1
Settings.MinLarge = 1
--\ MISC /--
Settings.BuildingLocations = {game.Workspace.Buildings, game.Workspace.Test}
Settings.BrushFireLocations = {game.Workspace.Buildings, game.Workspace.Test}
Settings.WaitTimes = {
ResourceSaver = 60,
CheckFireTime = 10,
BetweenTimes = {
Min = 10,
Max = 30,
}
}
--\ API /--
Settings.EnableAPI = false
- FireTeams [List of Strings]: The team names of which FireFighters are on.
- MinFirefighters [Integer]: How many FireFighters must be online for fires to start.
- MinLarge [Integer]: How many FireFighters must be online for large fires to start.
- BuildingLocations [List of Locations]: A list of places will buildings are stored which are setup to work on the system
- BrushFireLocations [List of Locations]: Placeholder (Future proofing)
- WaitTimes [Table]:
- ResourceSaver [Integer]: The amount of time to wait before checking if the fire is out or not
- CheckFireTime [Integer]: How long to wait between checking if fires are out
- BetweenTimes [Table]:
- Min [Integer]: The shortest wait time possible in minutes between fire
- Max [Integer]: The max wait time possible in minutes between fires
- EnableAPI [Bool]: If true then the script will create a RemoteEvent and BindableEvent which other scripts can use to know the status of the system, read more here
Finally
- Copy & Paste the provided hose into where it needs to be (Supports R6 & R15)